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NaokaukodemJan 29, SostratusJan 29, I see this as part of a revamp of units and combat.
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Also, 1 range ranged is useless in most of the cases, it has been proved by playtesting.
Civ 5 gunpowder units free#
In that case, they should be granted one or two free shots, like Zulu Impies did in Civ5. However there's a problem when they fight old melee. Lonecat NekophroditeJan 29, Joined: Aug 8, Messages: 3, Remain as melee unit and I will say why : Muskets vs Muskets always leads to deaths from both sides. Ranged unit range of 1A: With assault ability B: Sans assault ability 4.Ī new class: Light Infantry similar to scout but more combat oriented 5. This opened up yet another borders of modding possibilities but certain units, to be precise, musketman, what shall this unit be classified? Remain as Melee 2.
Civ 5 gunpowder units series#
After a series of discussions with several forum members, some, to be precise Boris.Įspecially with Pike and Shot being mainstray units of the renaissance era the divisions between Melee and Anti Cavalry should end by that point, and Pike and Shot should be a new class, and I named the new class "Infantry". You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.Īccording to the essay, what should Musketman be.
Civ 5 gunpowder units upgrade#
We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. Remember how in Civ 4 you actually needed to build units to protect your cities?Log in or Sign up. Ugh, making war has become such garbage in this game. I'm the global number one in both tech and military, Genghis has no units to fight me and still I can barely even touch his cities. Nope, Victor isn't there, and Mongolia has several cities with even higher defense strengths. Alternatively you can attack another city first and use that 3 turns without Victor to do some damage or hope the AI won't send Victor there. Accept that you probably will lose a unit or two and good luck, you gonna need it. Use a Battering Ram or a Siege Tower, archers and forget about putting the city under siege since he probably have the promotion that doesn't let the city fall under siege. Try to either take out the encampment first or avoid it if possible. He can be a challenge under the right circumstance. He might also have Victor in there, who has some bonuses on defense. Walls are usually only a problem for bombards, if you are behind in tech. Are sieges really supposed to be this hard? The author of this topic has marked a post as the answer to their question.Ĭlick here to jump to that post. Even if I had a unlimited supply of siege units it would take the rest of the game to conquer Genghis' territory. His city has hundreds of wall hp while my bombards only do around points of damage per attack, and his ranged attacks from the city center and the nearby encampment can kill one bombard each turn. I cleared out his troops and proceeded to point my bombards towards his nearest city, and to my horror my entire tech-leading army couldn't do so much a scratch the paint on his walls. I'm doing a bad guy domination playthrough and my first target of invasion was to be Genghis Khan, who helpfully attacked me before I could declare against him and ended up as a target of a betrayal emergency. Home Discussions Workshop Market Broadcasts.